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- After playing Deathmatch on Episode 1 Level 1 several times, it occurred
- to me that the distribution of weapons is not particularly fair. The
- western portion of the map has all the goodies and way to much ammo,
- whereas the "lobby" (as I call it) has none.
-
- With this new .DTE file, DM3.DTE, I have replaced the green armor
- with blue, placed a chaingun "upstairs", a shotgun to the right of the
- entrance, a chainsaw in the computer room, and adequate ammo along
- the way to the ziz-zag lava area. I eliminated several boxes of
- rocket/shotgun ammo in the courtyard lava area and made getting the rocket
- launcher a painful experience. The courtyard now features a handful of
- "decoy" hiding places. In several instances, I have also modified the
- lighting effects. I would like to thank Robert Burns and Dan Drager for
- helping me test this file and for the suggestions they offered.
-
- To use this .DTE file, you will need the latest version of DTEDIT. Load
- DTEDIT and edit Episode 1 Map 1. Load DM3.DTE and then save the
- changes to your .WAD file. I have also included E1M1.DTE (the original
- version of the map) so that you can return the map to its defaults if
- you wish.
-
- Happy Hunting.
- Steve Clemetson
- msa0136@msbg.med.ge.com
-